Monday 28 June 2010

Session Summary for June 18th

Well, the meeting was certainly eventful.

As you'll remember from last session, a very important meeting was taking place, and Sean (Bashar) effectively offered up his services, spotting an opportunity to promote his club as a place for all the top members of the elite in vampire society.

The session started well, security was bumped up, and everything seemed in order, with the exception of Frank (Norman), who decided to sit in the middle of the room staring at the walls.

Unbeknown to anyone else in the room, the reasoning behind this was that from his perspective, the walls were a seething mass of maws, claws and ungodly beasts. From everyone else's perspective, who still saw the soft velvety walls of this "Gentleman's Club", he was a nutjob, confirming their earlier suspicions after gossip spread of his trip to a psychiatrist.

The Prince was in attendance, and sent for a package, which turned out to be the boy, emaciated and drained of much of his blood, which were now being kept in vials.

It turns out the boy is in possession of a power which allows him to pinpoint those with supernatural powers. This not only means he would have the ability to hunt down vampires, but also that he would have the ability to unite others of his kind with various powers against the vampires, and thus the decision was made to end him.

Patrick(Neil) took issue with this, and stood between the boy and what was in effect the entire Camarilla. Diplomatic as ever however, he did keep his swords sheathed.

Eventually, through some quick political maneuvering on the part of Alice (the Toreador Primogen), it was decided that Patrick would be the sole drinker of the boy's blood. Which he did, though not killing him.

At this point before any more could befall the boy, the walls erupted, with the maws of Frank's nightmares coming to life and besieging the club, snatching the boy, and escaping.

The only major casualty was Alice, the Primogen, who is now dead.

The werewolves who attacked were somehow all Logan, a single werewolf allied with a spirit called "Dadoti". A name he originally used as his own.

As far as the Camarilla is concerned, this was a Werewolf attack on a Vampire safehouse.

Next game starts still in the club, directly after the attack.

Sunday 27 June 2010

Interesting


Came across it while bored, enjoy!

Thursday 24 June 2010

Session Organization: Saturday June 26th

Ok, Norman can't make it, and I don't have anything properly ready for Saturday yet. I'm thinking we could potentially let Bashar DM a one off or something, or alternatively I could DM a one off of some description.

(Or alternatively still we could just go to the movies or something).

Opinions?

Monday 21 June 2010

Games on hold

Thought I'd just give a quick rundown of games that are currently on hold or in progress. Everyone keeps talking about various campaigns, and reboots of old campaigns and whatnot, so I thought I'd put up the list. It is quite ridiculous.

What do people want to do with them?

Neil: Runequest campaign.
Neil: Legend of the 5 Rings campaign (New!)
Heidi: Dragonwraith campaign.
Heidi: My little pony campaign.
Norman: Babylon 5 campaign.
Norman: Warhammer Fantasy campaign.
Norman: Warhammer 40K campaign.
Norman: Judge Dredd campaign (Ongoing).
Norman: Star Trek campaign (New!).
Omar: Pangean Fantasy campaign (Working on a new Epic Level Campaign that follows on from the last).
Omar: Family Matters World of Darkness campaign (Ongoing).
Omar: Planescape campaign (Work in progress).
Omar: The First Gods (Freeform DMing experiment).
Omar: I don't actually have a campaign idea here, but I want to test out a game system I'm developing. I'm therefore considering doing a shadowrun setting, with the game system I made up. (Magic in, guns with autofire in, cybernetics in, etc).
Bashar: DMing Debut! (Undetermined system/setting, New!).

Personally I'm up for playing any of them. Are there any I've missed? I've included all the ones *I* know are in planning. Any that you guys are planning that I don't know about?

Let me know.

Saturday 19 June 2010

So I was going over some old notes...

I was going over my old notes today for Neil's old Runequest campaign saying as we said we might be starting it up again.

I went through the village I designed for one thing, and tried to remember what all my equations were supposed to do and had some success. I'm thinking of adding in something that will generate facial features for all 400 villagers, but first I want a proper distribution map.

Anyway, that's besides the point.

My point was, old notes. I thought you might like this:

I am hated by "The Hound". His family hate me too. My family aren't too pleased either.
Cover story: We're searching for the "Destruction of Elaria" in Sarth.
I have a horse!
I have a Shiny Rock! It is shiny. Neil said I could keep it. I have big plans for the rock.
I speak Draconic! "Rawr *breathe fire* snort" means hello.
My horse died. :(
I gave away a book on runecasting. In retrospect, possibly should have kept it.
I have another horse! Not as big as the last one.
We met a dead elf named Lerithril. Tried to grab his sword before running. Didn't work.
My new horse is now my new dead horse. It also has no front legs. Not moving as fast as she used to.
Condoin is a Lumean name. (Addendum: Who the hell is Condoin, and why have I written down his name?)
Got offered a horse. Decided not to bother this time.
Cercy is pretty. (Addendum: Who the hell are these people?!)
Horse got killed in fight outside. Probably the one I was going to buy.
I have a village! Must make sure to look after them better than the horses.
I'm building a school and stuff for the villagers.
Lady wants us to look for a werewolf-making belt.
I have a horse again! I got it at the end of the session, so it's still alive. Still got my shiny rock though!


Not quite as good as my WH40K notes, which said nothing except "Note: Take better notes".

Thursday 17 June 2010

Session Summary for May 28th and June 4th

Collating two sessions in one due to laziness, sickness and business. :) Thankfully one is quite short.

The battle at the hospital commenced as expected. The party showed up to defend the boy or extricate him as required, and several Sabbat were recognized from the get go.

The party also identified a few hotspots quite quickly and moved to intercept them.

They managed to get in the hospital without being spotted by anyone important, with Sean making use of his earlier contacts, as well as befriending the security guards, and then things took a turn for the worse as the Sabbat plan was unveiled.

A Malkavian had taken over the psychiatric ward and was passing on the psychosis of the inmates randomly throughout the hospital, bringing pandemonium while his team acted to grab the boy.

Luckily Carly and Sean were there to keep the masses at bay while Frank dealt with the source of the problem. Unfortunately for Frank as he watched his adversary dodge the bullets he was gripped with the touch of madness which sent him reeling back into the shadows.

Getting somewhat of a grip on himself, he opened up the nearby cupboard of cleaning supplies, found some extremely flammable liquids and hurled a couple of gallons of it in the direction of the feared foe, setting him alight, disrupting his plans and causing him to abandon the hospital.

Meanwhile Patrick had turned into the human blender and was happily mowing down some of the Sabbat's new recruits. That is until a particularly tough recruit decided to join the fray taking a massive chunk out of him, and Patrick's blades having no impact on the creature's reptillianesque skin.

Figuring there was more than one way of skinning a reptillianesque vampire beast from beyond reality's veil however, Patrick grabbed his sword with one hand and rammed it down the throat of the snapping beast.

When he turned around however, the boy was missing, stolen away by a blonde woman.

*********************************

The next session begun with the revelation that the boy was safe and well with Alexandra, and the party was given two weeks to "rest" and recuperate.

In that time they all decided to carry on with their own private projects.
Patrick continued establishing his Japanese connections within his business.
Carly went missing for several days.
Frank went to see a Vampire Psychiatrist for his newly acquired derangements.

Sean got to work properly establishing his "Gentlemen's Club", and set up a meeting with the Prince. The prince took this as an opportunity to see the entire group and looked kindly on their work so far.

The party noticed that out of everyone, Carly was being treated with the most respect in the room by the prince. They also noticed that one of the guests was a banged up Gangrel, later shown to be the Gangrel primogen that was thought to be kidnapped earlier.

He also arranged to have a meeting at Sean's club, both to celebrate the opening, officially recognize it, and give it Elysium status. It will also be a fairly important meeting by the sounds of things.

Wednesday 2 June 2010

Judge Dredd 2nd Session “Prison Break”



The Rookies were called to a riot in progress at the Aspen Prison and Hard Labour facility located at the top of Aspen mountain out in the cursed earth wastelands. Landing in their H-Wagon they secured the landing zone and rallied with the head of security and his team before heading off to escort a Technician to help restore power to the deactivated automated prison sentry guns.

With the guns back online things quietened down somewhat. The riot had turned into a takeover but fortunately the guards had a the foresight to disable all the prison vehicles thus restricting the prisoners to escaping by foot down a sub zero mountain and through a cannibal mutant held shanty town below…

The Rookies are beginning to suspect foul play as two prisoner remain at large, one of whom is Armon Gill, the former Space Corps trooper who killed over 40 prominent media and academic personalities who were openly critical of the Justice Dept. What has raised the Rookies suspicions is their Tac Group Leader O’Reily has a reputation for being heavy handed – and during the quelling of the riot O’Reily took out an H-Wagon for a good 20 minutes claiming he was checking the perimeter for escapees…of course without evidence the Rookies will have to keep quiet or face charges of false accusation.

The session ended with the successful (and peaceful!) release of the Warden thanks to the players negotiation skills. Now they will be asked to help recover Gill and his accomplice Stonewall….