Wednesday 28 April 2010

Judge Dredd RPG


It is the early 21st Century. Some five decades years after humanity’s worst nightmare came true. The world ripped itself to shreds in massive atomic warfare. Entire regions around the world have been laid waste, turned into radioactive badlands inhabited by the deformed, mutated and insane.

With governments and countries gone, already developing special police forces took over. Raising up huge walled and shielded Mega –Cities spreading over the ruins of dozens of conurbations. These special police forces became the Judges. Trained from childhood to be tough, incorruptible upholders of the law they fulfil the role of police officer, judge, jury and when needed, executioner on the mean streets of the 22nd century. The Judges also oversee and run most of the governmental and administration duties of cities.

This will be a one off game (perhaps taking more taking more than one session) for me to test the system and potential of the game. It will be set in Mega-City One – a vast metropolis which covers most of what was the Eastern Seaboard of the USA. A place where every one of the 400 million citizens is a potential lawbreaker.

All characters will be newly graduated cadet Judges, known as Rookies, who have just passed their first supervised patrols out on the mean streets of Mega-City one…for character creation please email me at Optimusnorm at gmail dot com and we can go over details.

Tuesday 27 April 2010

Session for the Week. 25th of April to 1st of May 2010.

Hello ladies and gentlemen.

We have no plans for a game this week. Again we have complete radio silence with occasional telephone calls and texts I get asking when/where/if the game is occurring.

We have at least 2 options.
1) I can DM/GM/Host if necessary. I'd rather do something than nothing. I can do so on any of the 3 days we usually game.

2) Ironman 2. Probably Thursday night. I'll need confirmation on this pretty fast if we're going to get tickets.

3) Someone else can do something (Fringe game? Dragonwraith (Skip's) game? WH40K? DND4.0 one off? Bashar attempting to DM something to get his DMing wings? I can DM a one off freeform session just to try it out? I can try a Pathfinder game?)

4) Something else?

Also if you're thinking of starting a game, put it up somewhere. Talking about it in person just doesn't seem to work.

Sunday 25 April 2010

Session Summary 22nd of April

Today I realized that contrary to real life, splitting up doesn't help a party accomplish things faster. In real life, you can split a party, and each member can do something.

In a game, the progress is only made as fast as the DM can describe each sequence of events.

Finnigy:
Followed our new Gangrel friend and found out that the next target is in fact the boy. He doesn't know why or how, but he will contact the party when he discovers more.

Bateman:
Now knows at least a meeting point for our Sabbat Saboteurs, and managed to wipe the floor with a similarly super-speeded melee specialist.

Frank Callahan, and Carly Moreno:
Have discovered some electrical schematics in the hands of "TJ"'s ghoul. They also discovered that they are clearly not the only ones looking for them. They also took "TJ"'s computer with them when they left.

Wednesday 21 April 2010

Pathfinder

I've been looking fairly recently at Pathfinder, a game system extremely close to Dungeons and Dragons, but with (in my opinion) a significant number of improvements.

It is 100% compatible with D&D 3.0 and 3.5, but just has some nice fixes here and there. (Stealth being a single attribute in 4.0 was done long ago in Pathfinder. Class progression is usually smoother. Balance is shifted around a little).

Anyway, putting up a link to Pathfinder's SRD, in particular, those familiar with D&D should look at how they've improved the Arcane Archer, and Arcane Trickster.

Most impressive however to me, is how they have changed Sorcerer as Rob was saying. There is now actually a reason not to take a prestige class when you're a sorcerer. Before, not multi-classing as a sorcerer was ALWAYS a disadvantage, without exception.

I think if I ever run any D&D games from now on, it'll be Pathfinder as the base system.

Sunday 18 April 2010

Session for the Week. 18th to 24th April 2010.

Ok, looks like I'm DMing the next two sessions.

Date: Thursday 22nd of April.
Location: Neil's place.
Time: 8:15PM to midnightishesque.
Game: Family Matters (My World of Darkness Campaign)
DM/GM/Host: Omar

New Player: Salman.
Salman will in theory be joining on the 22nd, I have an idea where to put him.

Put down suggestions for what we're ordering below and maybe we can save some time ordering too.

Friday 16 April 2010

Session Summary 15th April

Todays session didn't progress too much.

The players interrogated a Gangrel who was otherwise quite willing to help them without it. They have now discovered a group within the Camarilla allied with the Sabbat (a rival vampire group).

They have been told that the next target in a series will be at a hospital.

They have a reference to someone who may be able to help them with the Sabbat problem called TJ.

Tuesday 13 April 2010

The Ipad and GMing.

I just found a 3 part series on the new Ipad, and how it could be used for gaming, cutting down on the number of cumbersome laptops we currently have at any gaming table.

Well worth checking out, even if you're a skeptic, and bear in mind. At the time of publishing, the Ipad is 6 days old. More apps are sure to arrive.

Session for the Week. 11th to 17th of April 2010.

From emails I have gathered:
We will be gaming:

Date: Thursday 15th of April.
Location: Neil's place.
Time: 8:15PM to midnightishesque.
Game: Family Matters (My World of Darkness Campaign)
DM/GM/Host: Omar

Everyone happy with this?

Possible new player: Salman

Another possible player from comedy and acting, he'll be joining one session of World of Darkness just to try it out, no commitment other than that. He's in Pygmalion with me, so has some acting chops which should please some of you (You specifically, yeah you know who I mean. No, not... on the left, yeah, that one).

He's also in my improv group so should be perfect for roleplaying. Fairly nice guy. Seems like he'd gel well with current group. First reaction to "Vampire game" was "Sounds cool... wait, it's not that twilight crap is it" which is pretty much the perfect attitude to have. :)

Possible new player: Sabina

A girl from comedy class said she was interested in trying out roleplaying but never found a group before, so I tentatively invited her along. (Not on any specific date).

She's a SciFi geek more than a fantasy geek, big into Star Wars. I told her a little bit about WH40K which she seemed interested in but I know Norm isn't going to be doing that for a while. (On the other hand, she was going to be busy for a couple of months herself).

I think it would be good to raise the girl quota too (20% isn't ideal), especially with someone who won't end up DMing sessions of my little pony, or have us questing for shoes.

Family Matters: Campaign Summary

Normally I would use a post like this to summarise the previous session, but saying as we've been running sessions for a while now I'll summarise all previous sessions to date. I'll try to be as brief as possible.

Opening:
The game opened with the murder, which Frank Callahan, a detective (played by Norm) was sent to investigate, a woman's body (Cecile Stallard) was lying in her living room, bludgeoned to death with a hot iron. The investigation quickly gets underway, and the police are happy pointing the finger at her blood stained husband (Shane).

Frank quickly discovers some things that don't add up. His alibi, a mistress, doesn't seem to exist at first, but further investigation does point at her trying to cover her tracks. Their 3 year old son (Scott Stallard, and Autistic child prodigy of sorts) seems to remember 2 other women at the scene of the crime, with some other witnesses confirming it. Not only that, but he was taken away for a few days by one of them. The timings are off too. The police were called in by a woman because of a disturbance, but they were called over an hour after the victim was killed.

Fast forward a few weeks, and the DA is really pushing for this case to go through as quickly as possible (against the advice of Frank who wants more time to investigate). The remaining players are on the Jury. Carly Moreno (A waitress at a local coffee shop), Sean Finnigy (a pawn shop owner), and much to the delight of the press, playboy millionaire Patrick Bateman.

Slowly the jury come to the conclusion from several prods that something is not right too, more so when there is evidence to some of the players of Jury tampering, and moreso still when Carly catches one of the women supposedly involved outside the jury room. The woman (Teris) makes a run for it, escaping past several unconscious guards.

As the plotline progresses, Shane is found not guilty and about to be set free when he kills his cellmate and hangs himself after trying to drink his blood, and things start to go wrong.

The players share a dream sequence where they are driving fast down unlit roads, with no lights. Driven by one of Frank's informants Alexandra Serris. They are bound and gagged and clearly on the run from something. They see shapes in the forest, they see cars in the back window.

Eventually the car loses control and slams into water, the players get out and try to swim to the shore, noticing eventually that the lake is blood rather than water, and that the bodies of their fellow jury members amongst others are floating in it.

When they awake, they get wind of some things that have been happening: People involved in the case have started dying, and fast. In 24 hours, the police investigating the matter, the judge, the jury, and several other peripheral members of the public are executed, leaving only a few survivors (our players and 2 other jury members). Killed by seemingly uninvolved members of the public, all of whom claim to have no memory of the night before or any events leading up to the killings.

The group is quickly put into protective custody where they have several confrontations before making it to a safehouse, including another chase of Teris who again evades them despite being shot. This is where they make there first real break into the World of Darkness.

Whilst at the safehouse the party is accosted by the girl driving the car in the dream sequence (Alexandra) who reveals she is a member of the Camarilla, a secretive Vampire society. She offers the players the choice effectively of joining them (something she has asked special permission to do, due to knowing Frank) or dying, and so the players acquiesce (all except Carly, who the players finally discover was a Vampire all along anyway). Carly is put in charge of taking care of the group.

Two weeks pass whilst the players are in an uncontrolled blood-starved frenzy. Most of the players remember little to nothing of the two weeks after they were turned, other than their first feed, and fleeting glimpses of memories of stalking prey from the rooftops. (The players didn't play this, it was all narrated).

With the exception of Sean, who managed to break away from Carly's watchful eye whilst she tended to the other two, butchering a family of 5 broken down by the side of the road. His memories are often horrific and vivid, and something he is trying to forget.

After regaining some semblance of control, they find themselves alone in a warehouse, their watcher (Carly) is nowhere to be seen. They go through papers and realize two weeks have passed since they were turned, and they don't really know what they should be doing.

They are informed by David Solomon (Alexandra's #2) that they will be helping the Camarilla with various tasks, not least of which is finding out where Teris is. They eventually track her down to the hospital Scott Stallard (the 3 year old) is currently being kept at, who she has apparently been paying visits to. The party use the boy to make contact.

They are informed via her go-between that Tala has been raising a ghoul army, something previously thought impossible in vampire society due to various restrictions. They also find that the murdered wife was one of her ghouls, whilst the husband was a ghoul belonging to Teris.

That night a thick fog sets which covers the city. Hundreds of people go missing, and they soon find out, so do several important vampires. Their focus is shifted from Teris to investigating both this, and a werewolf compound that was massacred during the fog.

They investigate to find that:
There is clearly another group within the Camarilla communicating with each other, and defending themselves against something (possibly against Tala).
There is clearly some people inside the Camarilla who helped this occur.
The Tremere Primarch is involved somehow with the first group. The party have captured a Gangrel involved in the second group.

This is where we left off last. There should be alot more I hope in player notes and whatnot, but like I said, I was trying to keep it brief.

Monday 12 April 2010

Omar's World of Darkness Campaign

Game System: World of Darkness.
Campaign setting: Chicago, 1986.
Campaign type: Mystery/Action.
Gamemaster/Dungeonmaster/Host: Omar

Title: Family Matters (Hey, usually I don't actually make my titles known, that's just what I called it in my notes. If I knew I was putting it online I'd have put some effort in.)

Plot: The players are (mostly) members of a jury overseeing a high profile murder case the press have dubbed "The Iron Man Killings", where a woman was seemingly bludgeoned to death with a hot iron by her husband. The case seems cut and dry at first but more and more evidence comes to light that shows not everything is quite as it seems.

Comments:
This is going to be a slightly dark introduction to the World of Darkness. You have supernatural elements that can be quite subtle or quite extreme. Vampires, Werewolves, Fae, the Spirit World, all exist in my campaigns, but these all exist in the background, away from the prying eyes of mortals.

The objective of the campaign is to give players an idea of the world they're living in, and slowly immerse them in it, having them slowly uncover more and more of the World of Darkness, at which point the campaign will likely turn more active.

The First Post

Ladies and Gentlemen.

I have taken the liberty of setting up a blog to organize our shenanigans.

We've gone far too long trying to organize ourselves when we have nowhere to collate our information. This blog is an effort to end that.

Every week, I will be putting up a post regarding a specific session. We can all come here and look up or contribute to the details (which day will it be on, can everyone make it, etc). That is something we need, we've cancelled two sessions this month solely because we were unclear as to what was happening.

What else I'll be doing is including updates on my campaign on the blog, putting up suggestions for other campaigns in the blog and just generally keeping everyone in the loop on what I'm thinking.

Finally, this blog I'm hoping can act as a catalyst or recruitment tool for getting a proper gaming/roleplaying society set up in Dubai/UAE.

I'm including all the tags we might use in the bottom of this blog to help organize future posts.